My Morrowind Mods

Note: I am no longer working on MWSE, Timeslip and TP21 have both released versions of the script extender that are more recent than the one below.

For more information about the most recent version try this topic on the official forums or Fliggerty's MWSE Forum.

FreshFish's Morrowind Script Extender

MWSE0.9.2-runtime (84K) (Bloodmoon required, for mod users)
MWSE0.9.2-editor (1,402K) (Bloodmoon required, for mod creators only)
MWSE0.9.2-source (2,074K) (For programmers only)
My updated version of FreshFish's Morrowind Script Extender. An external program that adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone. If you just want to run a MWSE based mod like ImprovedTeleportation, please download the smaller runtime version. If you are a modder interested in using the new functions in your mod you want the editor version. A programmer who wants the GPL-licensed code should download the source version.

If you just want a quick demo of the new features, download the runtime version and testMWSE0.9.2.esp.

You will also need the latest official Bloodmoon Patch (version 1.6.18.20).

I used to keep a list of mods that use MWSE, but I can't keep track. Try this list on Mythic Mods which seems to be doing a much better job.

My MWScriptExtender Based Mods

InventoryHelpers_1.0 (197K) (MWSE and Bloodmoon required)
Like an alchemy sorter but even more powerful, this mod includes MWSE scripts that allow you to exchange groups of objects with your companions, special placeable containers you can buy from Arrille, and some portable containers you'll find in the Census and Excise Office near the bedroll.

ImprovedTeleportation_2.0 (31K) (MWSE and Bloodmoon required)
Companion friendly and multiple location teleport spells allow you to keep your companions and other followers near you when you use teleportation magic and provide an alternative to the MultiMark Mod which works in any cell, even those added by other mods thanks to MWSE. Semi-automatic upgrade from version 1.2 is now possible, check the ReadMe file for instructions. Don't use this with Companion Teleportation 1.0!

GiftExchange_1.2 (9K) (MWSE and Bloodmooon required)
Give Gifts, Trade Items, Or Even Steal From NPCs. This plugin allows you to access the inventory of random NPCs you meet in your travels. For the altruists, feel free to give gifts to the strangers you meet. For the pragmatists, talk Lord Fyr into trading for those pauldrons. Silver-tongued? Talk the ladies or gentlemen out of their clothes. Or just take up that life of petty banditry you've always wanted. (Version 1.2 fixes a problem with friends becoming hostile when receiving very expensive gifts.)

BPC_MWSE_1.2 (11K) (MWSE and Bloodmoon required)
New replacement scripts for BungaDunga's Better Portable Containers 1.1. These scripts allow you to use the containers in ANY cell, even interiors added by other mods and include the group movement capabilites of my InventoryHelpers mod.

npce_mwse_patch (8K) (MWSE and Bloodmoon required)
Replacement scripts for Horatio's NPC Enhanced 1.1 which elimates an incompatiblity with MWSE by replacing the MWE scripts with their MWSE equivalents. With this patch you do not need MWE installed to use NPC Enhanced but you can still use MWE for other mods along with this if you like.

Other Current Mods (that do NOT require MWSE)

CompanionTeleportation_1.1 (14K) (Bloodmoon and Tribunal required)
Tired of Companions that can't follow when you teleport? Afraid to run external programs? Then this one is for you. Talk to your companions about 'teleportation and then use an Intervention, Recall, or the new Companion Teleport spell and the companions will follow to any exterior location. This is a trimmed down version of the features in Improved Teleportation 2.0 so don't use both at the same time. Use the MultiMark Mod with this and you'll get many of the features of Improved Teleportation but only in exterior cells. (Version 1.1 really does work with MultiMark now.)

AltMeleeMissiles_1.0 (9K) (Bloodmoon required)
Alternative implementation of the wonderful ideas in the original Melee Missiles mod. Now you can simply swing a staff to use it's cast-on-strike enchantment to cast fireballs, frost blasts, lightning bolts, and other targeted enchantements of your own creation. (If you aren't afraid of running and external program try Melee Missiles 1.2 above.)

Propylons_1.1 (107K) (No expansions required)
A replacement for the official Master Index Plugin. I grew tired of the linear quest structure of the official Master Index plugin. I also disliked the idea that the propylon network was rendered worthless until you had found all of the index stones and then suddenly you could go anywhere. So this is my alternative. (1.1 fixes a minor bug that could prevent you from getting the new master index.)

Propylon Lighting 1.0 (23K) (No expansions required)
Replaces the Propylon Chamber Platforms with Starcon's mesh without the FPS killing particle effects. Good for those with lower-end machines.

SkipTutorial 1.0 (11K) (No expansions required)
Replacement character generation scripts that allow you start the game in one of three ways:

Older Demos and Examples

EconFix 0.8 (10K) (MWSE and Bloodmoon required) (DEMO)
This is my own personal solution to the "Merchantile Bug" which modifies the merchants in the game so that they are competent at their profession. You probably don't want to use this in your own game but it might be interesting as a source of ideas for ways you could fix the problem in your own mods.

MWSEdemo (13K) (MWSE and Bloodmoon required) (OBSOLETE DEMO)
A demonstration of FreshFish's MWScriptExtender allowing you to access NPC inventory and teleport anywhere. The features in this have been reworked as Gift Exchange and Improved Teleportation.

Thu'um 0.9 (61K) (Bloodmoon required) (DEMO)
A Proof of Concept mod to explore different scripting ideas and use of summoning spells. Most of this is made obsolete by FreshFish's MWScriptExtender. There are still some useful bits of code that might be of interest to modders here.