Combat

                 
  Lauursha Clipper              
  Displacement: 400 Crew: 5 (1/1/1)        
  Size: 4 Toughness: 5 Max G/Comp: 2/3    
  Maneuver: 1.1 Jump: 1 Power: 1    
                 
      Drives/Def. Control/Commo Sensor/ECM Power/Craft    
  Armor   6/6 6/6 6/6 6/6    
  Ratings Base Fac/Cargo Fuel/Bridge Accom/Life Laser 1/2    
    6 6/6 6/6 6/6 6/6    
      Laser 3/4 Missile 1/2 PAW 1/2 Meson 1/2    
      6/6 6/6 6/6 6/6    
                 
  Bridge/Comp: No bridge. 3xComputer            
  Commo: Radio rec: Radio tran: 1 Laser: 1 Meson:      
  Sensors: Passive: 1x12.5   Active: 1x8   LIDAR:    
  ECM: Passive:   Active:   Area:    
  Decoys: Passive:   Active:   LIDAR:    
  Signature: Vis: -0.5 IR: 0 Active: 0.5   LIDAR: 0.5    
                 
  Fuel: 40std jump fuel, 0.4std power/extra fuel.            
  Trps/Sci/FWat: 0/0/0 H/M/L Pas: 8/0/9 Quarters: 0/6/9/9/0    
  Cargo: 1x207std bay            
  Facilities: 0.5xSick. 1xLock. 1xGym. 1xGalley            
  Specials:              
  Hangars:              
  Other Craft: 1x20std grp            
  Fire Control:              
                 
                 
                 
                 
  2xTurret: (+0) 13:7 11:5 9:3 7:2 PDR:+4              
                 
                 
                 
                 
                 
                 
  Maneuver Gs Evasion Gs Aiming Gs Damage/Notes        
                 
                 
                 
                 
  Hit Chart     Damage Surf. Hits(3d6) Sen. hits (2d6) Int Hits (3d6)  
  Range Dice Evasion Factors D6+DV-Tough. 3 Spinal mount 2 Commo 3-4 Elec/Brdg (C)  
  Impact 1d-1 0 <0 - no effect aperature 3-4 LIDAR 5 Spinal  
  Point Blank 1d3 0.25x evasion Gs 1-3 light 4 Bay weapon 5-6 AEMS 6 Missile mag.  
  VShort 1d (Easy) 0.5x evasion Gs 4-6 Heavy 5 Launch port 7-9 PEMS 7 Turret  
  Short 2d (Average) 1x evasion Gs 7-8 Critical 6-8 Turret 10-11 ECM 8 Bay weap. (C)  
  Medium 3d (Formidiable) 2x evasion Gs 9 2xCritical 9-10 Sensor 12 Decoy 9 Cargo/fittings  
  Long 4d (Staggering) 3x evasion Gs 10 3xCritical 11-13 No effect Penetration 10 Fuel  
  Extreme 5d (Impossible) 4x evasion Gs 11 4xCritical 14 Drop tanks or P<A No pen. 11 Quarters  
  Note: Meson weapons double evasion factors.     ...etc grappled craft P=A DV-3 12 Power (C)  
          15-17 Power P=A+1 DV-2 13 Maneuver (C)  
          radiator P=A+2 DV-1 14 Jump (C)  
  To hit, roll under the target number using the dice from above.       18 Weak spot P>A+2 DV 15 Hangar (C)  
  Target number:           16 Screens (C)  
  Gunnery Skill + Fire Control Rating + ROF Mod + Target Size - Evasion Factor           17-18 Special (C)  
                 

Last Updated on 3/28/99
By Charles R Hensley