GURC
InterVarsity

Trading Principles

  • Trading is about mutual benefit. There should never be any "winners" or "losers" in a trade.

  • Card values are a mix of subjective and objective values. Don't always assume other people share the same opinion on a certain card's value. In a way, it's these subjective differences that allow both players to come away from a trade thinking they got a good deal.

  • Make a deck specifically to hold all the cards that you would consider trading away. This has many advantages. Unlike using the Storage Box, you can still use any of those cards in your regular decks. This also saves you from having to switch between decks during a trade to show the other player all the cards you have for trade. Also, it can be quite frustrating to keep getting told during a trade, "I can't trade that card. I use it in one of my decks." By making a deck of only cards you would be willing to trade, you can avoid this problem.

  • Use price guides as guides, not as ways to haggle for a better deal. Not everyone uses the same price guide, and some players may ignore price guides altogether.

  • Hide valuable very rares and rares from your trade deck until you have a good understanding of their worth. You may end up kicking yourself later on for a trade you made before you realized just how good a particular card is.

  • Avoid trading between rarities - at least initially. None of the price guides seem to do justice for relative values between Very Rares, Rares, Uncommons and Commons. The biggest disparity is perhaps between Rares and Uncommons. You can typically get around 100 Uncommons for a "power" rare from a player with a decent stock of Uncommons. If you went only be price guides, you might mistakenly think that 20 to 30 Uncommons for a power rare is the best you could do.

  • Let the other person know if you do something to the pile of cards on your side, the pile that they picked out. If you want to keep your Hypnotic Worm (because you don't see anything worth trading it away for), tell them that you're keeping it, instead of simply pulling it off of the "table". Otherwise, they may think you're trying to pull something on them.

  • Use private tags to keep track of players with regard to how they trade. For instance, you can mark someone with the label "Avoid in trade", or "Nice trader, very generous". That way, you can keep track of people to trade with and people to avoid.

  • Don't forget: you don't have to make a trade work. If you and the other player just can't seem to come to a reasonable trade, you can always just say "no thanks". Just try not to be too abrupt. You don't want to come across as rude, since you may want to try to work out a trade with them in the future.
Got some tips you think belong here? Email lead researcher Kosh K95x at kosh @ gurc . net with your suggestions. He reserves full editorial privilege.

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