GURC InterVarsity
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Trading Principles
- Trading is about mutual benefit. There should never be
any "winners" or "losers" in a trade.
- Card values are a mix of subjective and objective values.
Don't always assume other people share the same opinion
on a certain card's value. In a way, it's these subjective
differences that allow both players to come away from a
trade thinking they got a good deal.
- Make a deck specifically to hold all the cards that you
would consider trading away. This has many advantages.
Unlike using the Storage Box, you can still use any of those
cards in your regular decks. This also saves you from
having to switch between decks during a trade to show the
other player all the cards you have for trade. Also, it can
be quite frustrating to keep getting told during a trade,
"I can't trade that card. I use it in one of my decks." By
making a deck of only cards you would be willing to trade,
you can avoid this problem.
- Use price guides as guides, not as ways to haggle for a
better deal. Not everyone uses the same price guide, and
some players may ignore price guides altogether.
- Hide valuable very rares and rares from your trade deck
until you have a good understanding of their worth. You
may end up kicking yourself later on for a trade you made
before you realized just how good a particular card is.
- Avoid trading between rarities - at least initially. None
of the price guides seem to do justice for relative values
between Very Rares, Rares, Uncommons and Commons. The
biggest disparity is perhaps between Rares and Uncommons.
You can typically get around 100 Uncommons for a "power"
rare from a player with a decent stock of Uncommons. If
you went only be price guides, you might mistakenly think
that 20 to 30 Uncommons for a power rare is the best you
could do.
- Let the other person know if you do something to the pile
of cards on your side, the pile that they picked out. If
you want to keep your Hypnotic Worm (because you don't see
anything worth trading it away for), tell them that you're
keeping it, instead of simply pulling it off of the "table".
Otherwise, they may think you're trying to pull something
on them.
- Use private tags to keep track of players with regard to how
they trade. For instance, you can mark someone with the
label "Avoid in trade", or "Nice trader, very generous".
That way, you can keep track of people to trade with and
people to avoid.
- Don't forget: you don't have to make a trade work. If you
and the other player just can't seem to come to a reasonable
trade, you can always just say "no thanks". Just try not
to be too abrupt. You don't want to come across as rude,
since you may want to try to work out a trade with them in
the future.
Got some tips you think belong here? Email lead researcher
Kosh K95x at kosh @ gurc . net with your suggestions. He reserves
full editorial privilege.
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