Totem:
The American Dream:
as long as the Garou is in the continental united states he can never become lost. In addition, even if he is abroad, american people make an extra effort to help him. Difficulties involving interaction with public official,govt officials, cops, or anyone who has sworn an oath to uphold the constitution. are decreased by three. However each pack member must make a sta+survival roll (diff 7) to avoid becoming addicted to something. while abroad only 3 successes are required to frenzy.
History:
Works-3rd-Shift,Sings-with-Rails, and Stumbler were the first of this pack. they were uncled by Play's- the-blues. over the years they've added the lost cub(?) Steam-Burns-Paws and the very young Fries-with-that? and Too-much-coffee. They lost Stumbler to a pack of spiral dansers in the tunnels.they lost Too-much-Coffee during an attack on the parks.
Politics:
Well. Lifes tough. and politically the Working stiffs are no great shakes in any sept they become a part of. They got a couple of strikes against them. Their Theurge hates all things Garou, Their Ahroun is wanted by the Get of Fenris (they want him to return to the fold and claim his birthright. he wants none of it, and they don't seem to ever take no for an answer.) Their Philodox is a fucking black spiral danser who should exterminated as an affront to gaia and their ragabash is just some loon. Never mind that they still work in their own ways to make the world a better place. They've even drawn fire from other bone gnawers because the pack has a strict rule about holding down a job.(with the exception of Leon of course) Other Gnawers see them as uppity glass-walker wannabees because of this.
Dynamic:
For the most part they get along well. The common threads that seems to hold them together are mutual enemies,mutual respect, and Dexter Prescot who each loves and takes care of in their own way. They do have things that threaten them at times. Rosalie's utter hatred and fear of wyrm creatures, Jeb's occasionally patronizing attitude (which punches Leon's buttons) and Stan's burning passion for a seemingly unavailable packmate.
Story uses:
Comrades in arms: The working stiffs are best used as a pack that other werewolves turn to when things get rough. Maybe the players didn't know how low on the renown totem pole they were when they first met them but for whatever reason, the Stiffs are good people to have by your side in a fight.
Local Color: Because of their broad range of jobs and activities, it's possible to work one member of the pack into a story as a background character. If they get involved in the players storyline, then it's possible the whole pack might.