By Reverend K.
I'm having a bit of trouble these days. I can't seem to get a game
running. My time is fairly limited by my square-john job and so I
can't just do a pick up game any time I'd like. (I miss those days.)
I have maybe 2 days out of the week when I could comfortably run a
game. and that's it. Some of those days are taken up by the extremely
well run Larp that I play in. So, as it happens, my gaming regimen is
fairly go or no-go.
Add to this unpleasantness, Other people's work schedules and private lives (Oh, for the times when my entire circle lived in the same dorm.) and the fact that my long time Co-Gm up and moved to Godawfulmiddleanowhere, California...Well, you can see the bind I'm in.
But these aren't the real problems. Longtime Game Masters will know what I'm talking about here. I came up with an idea for game that I wanted to run. I called it the "Downtown" Chronicle. It was to take place in the undercity of new york and the bulk of the players were to be Nosferatu, with maybe a Setite or Samedi thrown in. Hardcore grimy gritty Vampire at it's best.
Some of my players are simply not in a Vampire place right now. I can understand that, and that's O.K. But most of my players thought this might be an excellent type of game to play. There was only one problem...
Out of all the players I polled, only one of them actually wanted to play a Nosferatu. One wanted to play an Assamite. One wanted the Setite slot I had set aside. One wanted to play a ghoul, Each had interesting reasons and back story's for why they wanted to play something other than what the story called for and some were pretty good. But I think I would have a hard time running an all-nosferatu game with no Nosferatu in it. Call me irrational...many do.
It can be discouraging. Many is the time when I think I have a goddamn good idea for a game and my regular players either go of in different directions from what I've got in mind or they dislike the idea entirely. You would think after all this time, I could get a little trust. I get very frustrated. I realize that players want to play what they want to play. I don't got no trouble with that. But they also have to realize that I want to run what I want to run. If Game Mastering isn't fun for me, why should I do it?
Game Mastering is a creative process. It involves a lot of time and effort to do right and it involves a bit of experimentation and experience to do easily. If you as a GM are feeling creatively stifled then you are going to lose interest in the game you are running no matter how cool your players think it is.
So it might behoove some of you players out there to give him the chance occasionally to run something a little off the beaten path so that he can try something. Give him a little leeway to try new things and you might be surprised at how they turn out. Suppose you have a Game master who is in love with the idea of running a Hunter the Reckoning game for 3 sessions. You might loathe and despise Hunter, but maybe you should give it a try. At best, you might find you like it and want to do more, at worst, your GM gets it out of his system and what have YOU lost?
Of course I am assuming that you have players that are actually going to listen and/or care about your needs. Not everybody is so blessed.
If you are a GM who feels the need to jack something of your shelf and run it before you die regardless of how stick-in-the-mud your players are being...Then I have a possibility for you...
Con Games.
Go to a Convention,(hopefully there is one in your area) or go to your local game store and put up a flyer for a one to three shot game. (make sure to mention that pregens are being used.) and then find a place to set up shop.
Con Games have a number of wonderful things about them that not even the best regular game can boast:
Sono Finito
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