Name:Ernest Blake
Clan:Tremere Sect:Camarilla Nature:Architect Demeanor:Curmudgeon
Generation:11th
Blood Pool:12/1 Morality:Humanity Morality Traits:3 Self Control:4
Concience:3 Courage:3 Willpower:4
Physical traits [5]: Dextrous,Dextrous, Dextrous, Tenacious,
Tireless
Neg Phys Traits [1]: Decrepit
Social Traits [3]:Intimidating,
Commanding,Commanding
Neg Soc Traits [3]:Obnoxious,Tactless,Condescending
Mental Traits
[7]:Creative,Determined,Discerning,Knowledgeable,Patient,Patient,Rational
Neg Ment Traits [ ]:
Abilities:Crafts(weaponsmaking),Firearms,Melee,Repair,Science
(Weapons-making),Occult
Influences:Occult,
Backgrounds: Generation(2) Resources(3)
Retainers(2)
Status:Acknowledged, Esteemed,
Healthy, Healthy, Bruised, Bruised, Bruised, Wounded, Wounded,
Incapacitated, Torpor, Dirt Nap
Disciplines:
Auspex: ( Basic:Heightened Senses,)
Thaumaturgy [Conjuring ]: ( Basic:Summon the Simple Form,Permanency Intermediate:Magic of the Smith,
Thaumaturgy [Move of Mind]:( Basic:Force Bolt,)
Rituals:(Basic: Communicate with Kindred Sire, Defense of the Sacred
Haven,Deflection of Wooden Doom,Principal Focus of Vitae
Infusion,Ward vs.Ghouls,)
(Intermediate: Incorporeal Passage,)
Merits:Concentration(1)
Flaws:Deep Sleeper(1)
Advantage:-Tremer Gain 1 free Occult Influence and 1 free
Occult Ability. While Tremere usually have to follow orders they also
receive help from their elders.
Disadvantage:-Tremere start play one step blood bound to the
council of 7.
Equipment:Beeper, Toolbag,various weapons (see ST)
Blood bonds/Vinculums:None
Quote: "Hmmmm....Yeah I could build something like that...but
it's gonna cost ya.
History Sketch:Ernest was and is an engineer. it's almost certain he was embraced for his genius with weapons manufacturing.He certainly wasn't embraced for his looks or charm. He is irracible, cantankerous, insulting, abrupt, and is oddly considered a clan treasure for the destructive power of his weapons. With the help of 2 ghouls, he runs a small but well guarded smithy where he turns out personal weapons for the more martially minded among the Tremere. He has also been known to make weapons for vampires of other clans but his rates are prohibitively expensive. His ghouls do much of the smithwork while he does all of the design and occasionally makes additions with his conjuration skills that would be impossible to modern smithing techniques. Vampires who might consider him an easy target will find that he is hard to surprise,versed in weapon usage, and because of his thaumaturgy, never unarmed.
Role Playing Notes: You are not one of the mighty mages of clan Tremere, But you are undeniably a cherished resource. Your skills place you in high demand and you are constantly travelling in order to speak to clients and deliver quality weapons. You consider your work to be your real legacy and you take great pride in it. You are also a mean bastard when the mood strikes you and your apprentices live in fear of you and your temper. You take great pleasure in the simple act of haggling because you know that you can provide some of the very best in personal armaments and if people don't want to pay your price well then so be it. Even other tremere have to suffer this treatment allthough to a much lesser extent than other kindred.
Motivations:You enjoy seeing the right tool being used for the right job. You also enjoy getting good weapons into the hands of good fighters. You dig the intellectual stimulation of solving problems and that's what really gets you going in the evening. you don't suffer fools well or at all. This makes you lonely and cranky but it also means when you do make a friend it will probably be for a long time.
Minor Goal:
Minor Goal:
Intermediate Goal: Design and build a customized weapon for a paying customer. (2 pts. plus a temporary point of resources)
Intermediate Goal:
Major Goal: Lay hands on lost weaponsmaking lore from the past (4pts+Mental and Willpower trait refresh)
Opinions: