Name: Jules Maxwell Orvis Tradition:Electrodyne Engineers (unaffiliated)
Physical : Strength (2) Dexterity (2) Stamina (2)
Social: Charisma (3) Manipulation (2) Appearance (3)
Mental: Perception (3) Intelligence (4,analytical) Wits (3)
Character: Nature-Rebel Demeanor-Pedagogue/Visionary Essence-Dynamic
Talents:Alertness: (2) Brawl: (2) Dodge: (2) Negotiation: (2)
Leadership: (2)
Skills:Etiquette: (2) Technology: (4,Engineering) Research: (3) Firearms: (2) Pilot: (2)
Knowledge:Academics(2,Psychology) Lore: (1 ,20th Century) Science (3)
Backgrounds: Avatar: (3) Dream: (3) Influence: 2 Destiny: (1) Resources (3)
Arete:3 Willpower:9
Merits:Eidetic Memory, Circumspect Avatar,
Flaws:Ward(sarah), Enemies(3, Tromos/Jormungandr), Apprentice(1, sarah), Probationary member,
Quintessence:( ) ( ) ( ) Paradox:
Prime:(2-Ether Goggles) Forces:(2-walking stick) Matter:(3-Lab)
Equipment:Walking stick filled with lead shot.
Other Notes:Influence comes mainly from the fact that Captain Deveraux was known and well liked among the unaligned technocrats.
Appearance:
Clothing Tendencies:Your typical Victorian Gentleman's attire... three piece suit, shirt/silk tie, boots, pocketwatch, top hat, cape, cane, monocle.
Known to:
Ongoing Projects: Planning an expidition to the Andes to link up with Captain Deveraux
Circle and Influence:
House:Lives with Cordelia and is masquerading as her american cousin.
Library:None at present
Mentor:Captain Deveraux Cabal:The Bermondsey street Theater Cabal Chantry:Doisetep (possibly)
Quintessence source:No node as yet.
Magickal style :Techno/Etheric