Name: Jules Maxwell Orvis Tradition:Electrodyne Engineers (unaffiliated)


Physical : Strength (2) Dexterity (2) Stamina (2)

Social: Charisma (3) Manipulation (2) Appearance (3)

Mental: Perception (3) Intelligence (4,analytical) Wits (3)

Character: Nature-Rebel Demeanor-Pedagogue/Visionary Essence-Dynamic


Talents:Alertness: (2) Brawl: (2) Dodge: (2) Negotiation: (2) Leadership: (2)

Skills:Etiquette: (2) Technology: (4,Engineering) Research: (3) Firearms: (2) Pilot: (2)

Knowledge:Academics(2,Psychology) Lore: (1 ,20th Century) Science (3)

Backgrounds: Avatar: (3) Dream: (3) Influence: 2 Destiny: (1) Resources (3)

Arete:3 Willpower:9

Merits:Eidetic Memory, Circumspect Avatar,

Flaws:Ward(sarah), Enemies(3, Tromos/Jormungandr), Apprentice(1, sarah), Probationary member,


Quintessence:( ) ( ) ( ) Paradox:
Prime:(2-Ether Goggles) Forces:(2-walking stick) Matter:(3-Lab)


Equipment:Walking stick filled with lead shot.

Other Notes:Influence comes mainly from the fact that Captain Deveraux was known and well liked among the unaligned technocrats.

Appearance:

Clothing Tendencies:Your typical Victorian Gentleman's attire... three piece suit, shirt/silk tie, boots, pocketwatch, top hat, cape, cane, monocle.

Known to:

Ongoing Projects: Planning an expidition to the Andes to link up with Captain Deveraux

Circle and Influence:

House:Lives with Cordelia and is masquerading as her american cousin.

Library:None at present

Mentor:Captain Deveraux Cabal:The Bermondsey street Theater Cabal Chantry:Doisetep (possibly)

Quintessence source:No node as yet.

Magickal style :Techno/Etheric


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