Name:Lwarence Rattigan Tribe:Spiral Danser Breed:Metis Auspice:Theurge Rank:1
Physical Social Mental Character Stats Strength:3 Charisma:3 Perception:2 Virtue: Rage:3 Dexterity:3 Manipulation:2 Intelligence:2 Vice: Gnosis:5 Stamina:4 Appearance:2 Wits:2 Totem:Green Dragon Willpower:7
Talents:Alertness(3) Athletics(4) Brawl(3) Dodge(3)
Intimidation(4) Primal Urge(2)
Skills:Blacksmith (3) Weaponsmith(3) Melee(3)
Knowledge:Area Knowledge(2) Bureacracy(2) Cosmology(3) Enigmas(3) Occult(2) Wyrm Lore(2)
Backgrounds:Contacts(2) Resources(3) Fetish (4) Kinfolk(3)
Adversarial Backgrounds:
Gifts:Spirit Speech,Create Element,
Merits:Confidence, Bruiser,Physically Impressive,
Flaws:Seige Mentality,Mark of the predator
Weapon Difficulty Damage Rate/Clip/ Conceal Notes: Hill Axe 8 Str+8 N/a
Equipment:(4) Magic Spewer Gnosis 5 The magic spewer is made from a human skull with the jaw attached by rotting leather banmds and a handle on top for easy carrying.The eyes glow red when activated. On command the skull vomits forth toxic waste. Anyone hit by the slime take biochemical damage. It does three 3 HL's(diff 7, probably agg.) Anyone hit by the slime will become diseased the target must be healed by mother's touch or resist toxin or suffer some detrimental effect.(vulgar Life Magick might also alleviate the problem.
Other Notes:
Tribal Weakness: Derrangment (Homicidal Mania)
Appearance:an angry and unsmilling man with a body builder's musculature, dark hair and dark eyes. He has a club foot
Clothing Tendencies:Rarely wears anything more elaborate than coveralls
Known to: is a member in good standing of the Filthy River Sept
Ongoing Projects:Runs the Choke Street Foundy and Smithy. Wants to know who killed his packmate.
Circle and Influence:Has a few Fomor under his thumb.
House/Sept: Filthy River
Story: An unpleasant and deeply vicious Metis with an impressive array of scars and a clubfoot. Lawrence is working on orders from Billy Mcgowan and has set up his smithy/foundry in order to take advantage of prevailing conditions on Choke Street.
Homid: ( no stat adjustments) Diff 6 Glabro: Str +2,
Sta+2 App-1, Manip-1 Diff 7
Crinos: Str +4, Sta+3, Dex+1, App=0, Manip-3, Diff 6( induce delirium)
Hispo: Str+3, Sta +3, Dex+2, Manip-3 Diff 7(+1 bite damage)
Lupus: Str+1, Sta+3, Dex+2 Manip-3 Diff 6 (-2 to perception diff)
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