Name:Seamus Ab Hugh Garou name:Old Rover Tribe:Fianna Breed:Homid Auspice:Theurge
Physical : Strength (2) Dexterity (2) Stamina (3)
Social: Charisma (3) Manipulation (5) Appearance (2)
Mental: Perception (5) Intelligence (5) Wits (5)
Character: Nature-Martyr Demeanor-Curmudgeon Rank:5
Talents: Alertness(4) Brawl(4) Dodge(3) Empathy(3)
Intimidation(4) Subterfuge(4) Expression(3) Primal urge(3) Singing(3)
Ventriloquism(3) Mimicry(3) Instruction(3)
Skills: Animal ken(3) Drive(1) Ettiquete(3) Firearms(1) Melee(3) Stealth(3) Survival(3) Debate(3) Pottery(1) Ride(3) Herbalism(4) Brewing(4)
Knowledge: Enigmas(5) Medicine(3) Occult(4) Politics(3) Rituals(5, see below.) Area knowledge(new york,4 Ireland,3) Faerie Lore(3) Kindred lore(1) Magus lore(2) Spirit lore(4) Spirit Names (3) Wyrm lore(3) Linguistics(2)
Backgrounds: Familiar spirit (4, merlin Jaggling) Allies(4) Pure breed(2) Resources(2-3) Contacts(2) Past life(2) Kinfolk(3) Fetish(see below.)
Willpower:8 Rage:4 Gnosis:8
Gifts:
Breed: Persuasion,smell of man,jam technology, Staredown,Disquite,reshape object,cocoon,spirit ward,
Auspice: Mother's touch, Sense wyrm, spirit speech, command spirit, Name the spirit, sight from beyond, Exorcism, pulse of the invisible, Grasp the beyond,Spirit drain, ultimate argument of logic, Feral Lobotomy,
Tribe:resist toxin, Faery lights, glib tounge, howl of the banshee. Faery kin, Balor's gaze,Phantasm, Call the Hunt,
Misc: Sense the Prey, truth of Gaia,Speed of Thought,Sense magic,
Merits:Calm heart,Reputation,Longevity,Mercury midsky,Inner strength,Alcohol resistance,
Flaws:Intolerance(fools)
Equipment: Seamus has a number of non-violent Fetishes and
Talens including: Dream Trap,Phoebe's Veil,Baneskin,Sanctuary Chimes,
Spirit Whistle,Silver Sword, Heart of the Spirit, 25 bane arrows, 6
jars of Death Dust, 3 Moon Glows, and 2 Moon Signs. He also carries a
well worn knapsack which contains a number of awakened herbs and
mundane medicines and medical supplies. Also owns a range
rover.
Other Notes: Can speak and read celtic and old english
Appearance: Seamus is thin and wiry with a broad nose and busy eyebrows. His hair is silver and is thinning.He rarely gets made enough to go full crinos but when he does he seems to shed about 20 years and you can see traces of his former red in his coat. it's been years since anybody has seen him in Lupus form, certain ragabashes have mentioned that it might be because he has mange. His battle scars are truly impressive and are touched up with celtic tattoos.
Clothing Tendencies:He dresses in trousers and sweaters and has been known to wear a fishing hat. He walks with a cane that he does not need. Seamus wears orthopedic shoes.
Known to:Many of the local garou and kinfolk as well as garou and kinfolk in Boston,New York, and Ireland, relations with most spirits and faire folke are cordial. knows a few kinfolk mages.
Ongoing Projects: Constantly in motion. allways working to keep the lore alive.
Circle and Influence: Deep and Broad. He is a treasure to his tribe and a tireless champion of the kinfolk as well. he's made friends among various other supernatural races and his connections among the Umbrood are legend.
House: Owns a smallish apartment which is little more than a repository for his goods. travels extensively and stays with family.
Mentor: (are you kidding? he is the mentor.)
Story: Seamus is old....real old. Born in County Meadth under a good sign, he went through his first change and proceeded to set out on the lifelong work of keeping the lore alive as a garou songkeeper. He's laughed,he's loved, he's fought and he's mourned, and in between all of it, he's learned everything he could. He takes his responsibilities very seriously and is willing to teach anybody who is willing to learn and is willing to work for it. Some believe that he's too cranky to die.
Story uses:
The Crankiest Uncle in the World: easy to see. He knows just about every Rite there is to know. He's been everywhere. He knows more about the other races than most. And he'll teach you, if he thinks you're serious.
Quest Mover: Since he does know so much. Garou and even some kinfolk seek out his advice on all sorts of matters which usually ends up in the querent agreeing to go on some seemingly impossible quest. He's tricky like that.
Umbral Guide: Allthough he's a bit fragile these days, Seamus knows how to get from place to place in the Umbra. Packs who are on a specific aisling will want him along but they had better keep him safe if they want to get back.