New virtues and vices for Adventure


Primal

You are an Animal. or maybe you're a person who has been raised by them. The world is one big jungle and those who think otherwise are really just fooling themselves. Sometimes, you have to kill and sometimes you have to run but you allways have your instincts guiding you and enabling you.

Virtue: A lot of the way civilized people live is built on complete nonsense. Gain Willpower whenever you manage to survive and prosper as a result of being more in harmony with instinctual truths. (I.E. living off the land while more civilized people starve)

Vice: At times you are unable to control the beast within. Spend Willpower in order to keep instinctual behavior at bay. (I.E. staying in a situation that would trigger a fight or flight response and doing neither.)

Joe Normal

The life of an inspired person can be a very trying one, especially if you aren't really keen on the whole thing in the first place and have some difficulty coping. This is the hallmark of the inspired person who has destiny thrust upon them. This Nature is particularly apt for Vampire Slayers and can even be useful for famous people who aren't handling their fame well.

Virtue: Gain willpower every time you are able to do something completely normal, (like go on a date or even in some cases, simply go to the grocery store) without it turning into a big strange adventure.

Vice: You don't handle unusual situations well. Lose willpower when confronted for the first time with something truly odd.

Serene Master

You have learned the method to finding inner peace. Whether through meditation and denial of self or through balanced scientific living, You have learned how to master your passions. If you have a flaw of any sort it is that you are unwilling to upset the applecart if you can help it. It's so much easier to maintain one's personal peace in the ashram than it is out in the big bad world.

Virtue: Gain willpower whenever you manage to bring enlightenment or instruction to others

Vice: spend willpower whenever you initiate a new course of action

Fader

You are the sort of person who finds it much easier to live out of the limelight. Either you have a shy and retiring nature or you keep a low profile for professional reasons. Whatever the cause, you tend to blend into the woodwork and are totally happy when nobody is paying attention to you. It enables you to observe and unnoticed through strnage places as if you were a native.

Virtue: Gain willpower whenever you blend in completely to a social situation to the point where you are unnoticable (without using a knack to facilitate it.) also whenever people make false assumptions about you.

Vice: Lose willpower whenever you find yourself completely on the spot or thrust into the center of attention.

Trendsetter

Is it new? is it cutting edge? is it trendy? If so, you are so there! You live for finding the latest thing and riding the crest of it's wave. It's often a struggle. Fashion and social circles can have short shelf lives. But you are game as long as you can keep youself in haute couture and be at the latest theater opening.

Virtue: Gain willpower anytime you manage to get to the new trend before anybody else or partake of a new experience before others do.

Vice: Lose willpower anytime you are made to feel as if you are behind the times. (like being forced to wear last seasons "hot" dress to dinner)

Kuromaku

You live for the deal. You are a facilitator and fixer extraordinaire. Everything can be gotten for a price and you probably have a good idea where to get it. If there is anything really wrong with you it's that you'd sell your grandmother if you could get a good price for the old bat.

Virtue: Gain willpower whenever you manage to make a sale or broker a deal of some sort. or facilitate some exchange of goods and services

Vice: Lose willpower when you are frustrated in your attempts to do the above. ( lose the sale, buy something you can't unload. gain a commodity that can't sell for whatever reason, have negotiations fall apart...etc...)

Kid

You are either very young or massively immature. You may not have a really good idea of how the world works or you may be game to try anything but flatly too short. this nature is good for the plucky youngster or for the sheltered upper class twit with more money than sense.

Virtue: Gain willpower whenever someone helps you achieve your goals.

Vice: Lose willpower whenever people don't take you seriously

Spider

You are the sort of person who like to get others to do the work for them if you can manage it. You prefer to sit at the center of your web and tug on selected strands in order to make things fall into you lap. Whether you are Fu Manchu or Nero Wolfe, you have a talent for making it all come to you

Virtue: gain willpower whenever you manipulate another into doing the work for you.

Vice: Lose willpower whenever your manipulation is successfully resisted and you are forced to act yourself.

Rebel

You are the sort of person who has an axe to grind against social mores or against the current aesthetic or paradigm. Whether you have legitimate concerns or you are merely congenitally contrary. You fly in the face of authority whenever it presents itself.

Virtue: Gain willpower whenever you manage to prevail against the authority that is wrankling at you. (I.e An artist manages to make a critic look like a geat fool in public)

Vice: Spend willpower to keep from attacking authority figures out of habit.

Insane

You have some sort of mental pathology that prevents you from acting in a normal way. While this may not necessarily affect your ability to deal with the outside world it does make you likely to break down at some point and commit some sort of attrocity, unless someone catches you in time. (this nature is for villians mostly.)

Virtue: Gain willpower whenever you can get other people to relate to you or understand you through your madness.

Vice: Spend willpower to keep from freaking out in the face of stress or situations that trigger your psychosis.

Renunciate

You used to do something in the past that you gave up. Perhaps you used to drink or get into fights and you had to dry out or stop fighting. As a result you find yourself in situations that sometimes try your soul because they make you want to fall into old patterns.

Virtue: Gain willpower whenever you resist the urge to fall into to old patterns and manage to solve your problems another way.

Vice: Spend willpower to keep from falling into old patterns when opportunities present themselves.

Coward

Finghting never seemed to be a good idea to you. Why use two fists when you've got two legs to run away? You're a lover, not a fighter.

Virtue: Gain willpower whenever you squeeze out from under the hammer of destiny and avoid getting caught in a tough situation through the use of guile, cunning, or flat out chickenshit behavior.

Vice: Spend Willpower in order to enter any combat situation that doesn't heavily favor you or to stay in a fight that has turned against you.


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