Simulations for Skills Training
Chapter 3: Computer-Based Make-Believe
Overview:
Reviews how one might build computer-based make-believe or What if? structures. Discusses palpably physical and only virtually real partitions of the environment, reviews the main functions to be performed by the computer, and discusses the types of visual displays that might be presented.
Chapter Topics:
Structures for Training
Copycat Mechanisms
Figurative Mechanisms
Emphasis on Decision-Making
Structures for Study
Partitioning the Make-Believe Arena
Traditional Displays
Exotic Displays
Computer Functions
Computing the Dynamics
Preparing Displays
Supporting a User Interface
Visual Projections
Orthographic Views
Perspective Views
Exercises
Supplemental Reading