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Chapter 2

Chapter 4

 

Simulations for Skills Training

Chapter 3: Computer-Based Make-Believe

 

Overview:

Reviews how one might build computer-based make-believe or What if? structures. Discusses palpably physical and only virtually real partitions of the environment, reviews the main functions to be performed by the computer, and discusses the types of visual displays that might be presented.

 

Chapter Topics:

Structures for Training

Copycat Mechanisms

Figurative Mechanisms

Emphasis on Decision-Making

Structures for Study

Partitioning the Make-Believe Arena

Traditional Displays

Exotic Displays

Computer Functions

Computing the Dynamics

Preparing Displays

Supporting a User Interface

Visual Projections

Orthographic Views

Perspective Views

Exercises

Supplemental Reading